Game AI expert Mike Preuss takes us from the world of Go‑playing algorithms to cutting‑edge chemistry. Hear how Monte Carlo Tree Search, the technique behind AlphaGo, helped enable the first fully automated method for chemical retrosynthesis—an achievement published in Nature.
The Game Lab that Mike runs at LIACS improves game mechanics, collaborates across disciplines, and uses games for education, psychology, and even language learning. From smarter strategy units to serious games that train pilots, this episode shows why games—and game AI—matter far beyond entertainment.
Idea by Dimitra Kouimtzidou
Research, planning & coordination by Marcel Tichelaar & Dimitra Kouimtzidou
Interview, production & editing by Michiel van Poelgeest
About Computers Don't Byte
Computer scientists who are at the forefront of their respected fields attempt to explain what on earth they're doing.
Computers don't byte is a series by the Leiden Institute of Advanced Computer Science (LIACS). Leading computer scientists from a variety of fields share their expertise and insights. Dive into the minds of these researchers and learn about real-world applications, the future of AI and related technologies and cutting-edge research. From chatbots to cybersecurity, from quantum to children's stories, each episode offers its own perspective on the changing landscape of computer science. Whether you're a seasoned professional or an aspiring enthusiast, this podcast offers knowledge and inspiration.
Content: LIACS
Host: Michiel van Poelgeest
Produced by: Studio Onzichtbaar